Shudder

Chicago, 2021

Gabi Fernandez, Marina Gaglio, Kaiya Hietikko

Shudder is a point and click art game designed to convey the experience of living with disassociation and anxiety, represented by the eerie yellow tentacles that lurk at every corner. Created during lockdown as our senior capstone, the project remains very close to our hearts as we’ve each struggled with mental health and wanted to explore some of those feelings through the style and design of the game.

Click to watch the full play-through:

With the lockdown, our production plans had to adapt so that we could each work from home. I was in charge of fabricating and animating the interior scenes and props, as well as working with Marina to create a pair of twinning puppets.